You've probably had to face this guy before. Really, I'm serious. - Tailwind/Protect/Focus Blast/Fire Pledge. Charizard flies around the sky in search of powerful opponents. Given that the mega evolution for Charizard in Y drastically improves its special attack and gives it the drought ability which increases the damage from fire moves and gets rid of the charge turn of solar beam, it is ideal for those that want a Charizard that quickly gets rid of opponents. Charizard @ Leftovers If you think electric types are uncovered, take the risk and, instead of one less turn of solarbeam, replace sunny day for earthquake. This will leave you with an incredibly powerful Flamethrower, plus a nicely powered HP Grass and Dragon Pulse, which are there for coverage. Leftovers is for recovery, a vital part of any Tank. Behold, the harbinger of ultimate destruction. Nobody expects this. Air-slash/HP(Ground)/Sunny-day. Modest Nature (+SAtk, -Atk) Roost alows for relible recovery, useful in VCG for a set without Protect. With weather being nerfed weather mons do best as offensive threats rather than support, and charizard can fulfill that role to the fullest, especially in tandem with a chlorophyll sweeping partner. -counter/earthquake: counter would be great against a rock type causing an incredibly powerful counter-attack with double power, but only with a focus band/sash attached or rock moves could be lethal. Att. - Flamethrower Charizard Is A Great Dynamax Candidate. This is a physical set, and an old physical set for that matter. However, it never turns its fiery breath on any opponent weaker than itself. Some moves are shortened and referred to that way such as EQ for Earthquake, Rocks for Stealh Rocks, etc. Charizard (Pokémon)/Generation IV learnset ← Charizard. It … Charizard (M) @ Lum Berry Nature: Jolly Charizard @ Choice Specs PP - Dragon Claw/Outrage Try to supplement Charizard's attack stat in order to have the best chance of overpowering its opponent. Edit by Fizz: Doing the same thing many years later. >252+ Atk Mega Salamence Earthquake vs. 174 HP / 20 Def Mega Charizard X: 122-144 (69.7 - 82.2%) -- guaranteed 2HKO, >252+ Atk Aerilate Mega Salamence Double-Edge vs. 174 HP / 20 Def Mega Charizard X: 142-168 (81.1 - 96%) -- guaranteed 2HKO, >252+ Atk Mega Salamence Dragon Claw vs. 174 HP / 20 Def Mega Charizard X: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO, >64 Atk Tough Claws Mega Charizard X Outrage vs. 4 HP / 0 Def Mega Salamence: 192-228 (112.2 - 133.3%) -- guaranteed OHKO, >64 Atk Tough Claws Mega Charizard X Outrage vs. 252 HP / 252+ Def Hydreigon: 186-218 (93.4 - 109.5%) -- 56.3% chance to OHKO, >4 Atk Aegislash-Shield Shadow Sneak vs. 174 HP / 20 Def Mega Charizard X: 13-16 (7.4 - 9.1%) -- possibly the worst move ever, >252+ SpA Aegislash-Shield Flash Cannon vs. 174 HP / 0 SpD Mega Charizard X: 24-29 (13.7 - 16.5%) -- possible 7HKO, >252+ SpA Aegislash-Shield Shadow Ball vs. 174 HP / 0 SpD Mega Charizard X: 49-58 (28 - 33.1%) -- guaranteed 4HKO, >64 Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 52-62 (31.1 - 37.1%) -- 64.4% chance to 3HKO, >+1 64 Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 78-94 (46.7 - 56.2%) -- 76.2% chance to 2HKO. Solar Beam (coverage for water and rock types) Timid Nature *Solar Power is used over blaze as it is recommended that another sun setter be used in tandem with charizard as to ensure maximum power, but if that is not the case then Blaze is the better choice. - Dragon Dance Edit by J98: Added sprite since old one was from an expired site and wasn't showing. Generation IV. Charizard is compatible with these Technical Machines in Pokémon Let's Go Pikachu & Let's Go Eevee. Dragon-pulse Dragon Rush to deal with OU Dragons Charizard @ Charizardite X Charizard (M) @ Life Orb It must be taught the moves in the appropriate game and then transferred to Pokémon Ultra Sun & Ultra Moon.Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges. - Dragon Pulse Role: Sunny Sweeper Fire, Ground and Dragon gives perfect coverage in UU and solid cover in OU, and a single DD allows it to outspeed anything unscarfed in both tiers. This set is like the Choice Specs Ninetales, abusing max power Fire Blasts and Solar Beams, but with more overall Super Effective coverage with Focus Blast and Air Slash. I know it's high bp and STAB but recoil on a tank doesn't work out so well. The strategy is simple, send out as fast as possible and transform into Mega Charizard X, set up a Dragon Dance, then sweep to your hearts content. Air Slash can be used in Double Battles as just a powerful STAB. Note: a charizard with solar power ability might be pretty rare, if don't have one, here could be a good learnset: -air slash Lv:50 -Outrage (Powerful STAB attack) - ThunderPunch Charizard @ Charizardite Y Another nice bonus is it helps you get to Blaze faster. Charizard is a large dragon-like Pokémon that differs greatly from its pre-evolved form. DD stands for Dragon Dance. Below are all the moves that Charizard can learn in Generation 1, which consists of: … This is similar to J98's set, but it is a scarfer with *slightly better coverage. Item: Leftovers/Salac-berry Also, it cannot be used with Solar Power. Thanks to Belly Drum, it can decimate teams after bulky Waters have been worn down and faster Pokemon such as Starmie and Gengar removed; Charizard can even run a Salac Berry to help with the latter problem. Air-slash is for STAB and Flinch, HP(Ground) covers his Electric type weakness, Sunny-day is there for if he is not on a drought team. - Earthquake. The single horn that was on the back of its head is now two, one on either side. Another of Charizard's issues is its lack of moveslots: the more setup … And Air Slash is For flying STAB, and Also if you REALLY wanna press your luck With flinch hax. If you do have Sunny Day Support, then use Solar Power. UU and OU are tiers in Pokemon. It sat in NU for 3 generations where it was the best offensive Pokemon in the tier until it couldn't keep up and was sent to PU. Even if it still has the 4x Stealth Rocks weakness, and Drought's usefulness has been almost completely axed, this Pokemon still has base 159 special attack and should not be underrated. Trait: Blaze Speed is very important for a charizard, it must be pretty high. It protects Charizard from enemy attacks and ally Surfs and Discharges. EVs: 252 Atk / 252 Spe / 4 Def Ability: Solar Power Charizard learns the following moves in Pokémon Let's Go Pikachu & Let's Go Eevee at the levels specified. EVs: 4 HP / 252 SAtk / 252 Spd Okay you use Substitute three times, which will then activate your Petaya Berry and also Blaze. Dragon Dance is the key to make this work. This set is to used mostly as an M-Salamence counter, though anything switching into an Outrage (unless its a fairy) or Earthquake (unless they are flying or have Levitate) will loose a decent chunk of health. - Flare Blitz Why flare blitz without roost? The most notable difference between Charizard and its pre-evolved forms are the large wings that have developed on its back. This set really only works if you are using Charizard as a speed sweeper. Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. Sun Charizard is ranked C on Sw/Sh OU's viability rankings last time i checked. Focus Blast is type coverage. - Roost (recovery) Wait if he has choice  scarf won't he burn it? Trait: Blaze - Solar Beam (with drought it becomes an amazing coverage move) So here are 5 great movesets for Charizard and 5 awful ones that have the worst moves Charizard cam learn. It is vulnerable to Rock, Electric and Water moves. Although this may crush the hopes and dreams of thousands of Gen 1 fanboys worldwide, Charizard is good in Neverused and Neverused only. Normally used up to three times. - Focus Blast Fire Blast is the primary attack, while Air Slash gives Charizard an option with neutral coverage against opposing Fire-types, better accuracy, higher PP, and a handy flinch chance. Charizard learns the following moves via breeding in Pokémon Sun & Moon. http://pokemondb.net/pokebase/131785/how-much-damage-would-this-charizrd-do, Mega Charizard Y @ Charizardite Y atk. -Earthquake (IT'S EARTHQUAKE, nuf said). (Pokemon Yellow)? Charizard is a boss so why not give him a good set? Timid Nature (+Spd, -Atk) It protects Charizard from enemy attacks and ally Surfs and Discharges. Two large wings with blue-green undersides sprout from its back, and a horn-like appendage juts out from the third joint of each wing. Fire Blast Okay, I'm going to start off by saying this set only works in the sun. Timid Nature (+Spd, -Atk) - Air Slash(stab), Charizard (M) @ Choice Specs Gen VI HM04: The target is slugged with a punch thrown at maximum power. Timid Nature is +Speed -Atk, Damn this took a long time to create and work out the calcs, but it should be worth it o3o. EVs: 252 S.attack, 252 Speed, 6 Hp, Flamethrower/Heat-wave/Fire-blast Oh yeah, that fact that you have Earthquake... nicely done, with all those 4x rock pokemon, so I don't think that Brick Break is neccessarily needed, even if it can cover screens. 1 Biography 1.1 As Charmander 1.2 As Charmeleon 1.3 As Charizard 2 Known moves 3 Voice actors 4 Gallery 5 References Alain received Charizard when it was still a Charmander from Professor Sycamore, … ThunderPunch covers Water, while having a parachance. - Earthquake :^), This set is for wrecking teams with sheer power. items, abilities, natures and EVs. - SolarBeam Out of all the Pokémon kicking attacks, this is the strongest. EVs: 252 Spd / 252 Atk / 4 HP http://pokemondb.net/pokebase/131785/how-much-damage-would-this-charizrd-do. -solarbeam Mega Charizard Y has the ability Drought. Mega Kick: 120: 75: 5--Gen I TM05: A NORMAL-type attack. Train it. As of now this set have no tier since the Gen 6 tiers haven't been established yet, but seeing this from Gen 5s perspective, this will be a force to be reckoned with. Fire Pledge can be used if you want to set up a field effect along with Grass Pledge or Water Pledge. But ancient power is a way cooler alternative now. By leveling up. For more info I recommend going to smogon or bulbapedia or a site like that. A striped background indicates a generation in which the move can only be obtained via event or as a special move; Bold indicates a move that gets STAB when used by Charizard; Italic indicates a move that gets STAB only when used by an evolution of Charizard; Click on the generation numbers at the top to see transfer-only moves for other generations -heat wave/flamethrower: STAB, good power, very good accuracy, powered up by solar power, flamethrower has better pp but heat wave can hit all opponents. - Fire Blast. (earthquake might be a little better). Hope this helps! It's funny cause in 2013 megazard y gets drought. Below are all the moves that Charizard can learn in Generation 3, which consists of: Pokémon Ruby ; Pokémon Sapphire ; Pokémon FireRed ; Pokémon LeafGreen ; Pokémon Emerald . Focus Punch Can take out threats such as Snorlax, ( Who needs curse to live off of physical hits ) for super effective damage quickly and painfully. - Protect The last move you have plenty of choices. - Dragon Pulse. Charizard will usually not get any opportunities to switch out and attempt another sweep at a later point in the game, which means that often you will have to go for Speed ties and flinches—the fact that it is a realistic possibility for Charizard to succeed in these scenarios is a major reason it's considered so dangerous. The sheer power is enough to demolish most things even dedicated to stoping it. - Brick Break. Flamethrower is more reliable but Heat-wave has that little extra bit of power Fire-blast is very strong but it is very inaccurate I would just go with Flamethrower. - Dragon Pulse. EVs: 4 HP / 252 SAtk / 252 Spd Dragon-pulse has great neutral coverage and the only things that resist it are steel types which are weak to fire moves. - Air Cutter All the moves that #6 Charizard can learn in Generation 6 (X, Y, Omega Ruby, Alpha Sapphire) Look at how much damage a gem boosted fire blast would do: Its chance of failing rises if it is used in succession. Air Slash is Charizard's secondary STAB, and it hits Pokemon immune to Fire-type attacks, specifically Flash Fire Flareon and Rapidash. I always forget to copy, although at least this time I didn't post a Tauros moveset in the Gyarados question. - Heat Wave A Charizard packing Solar Power relies on setting up harsh sunlight, which means It also gets STAB Max Airstream, allowing it to increase its speed as well. There are two fangs visible in the upper jaw when its mouth is closed. -sunny day. Charizard can be taught these attacks in Pokémon Sun & Moon from move tutors (details): Charizard is compatible with these Technical Machines in Pokémon Sun & Moon: Charizard can only learn these moves in previous generations. The truth is there isn't a rule for this, everyone has it's own playing style and techniques. Makes Fire Blast a deadly Shock even though it's not getting the Attack boost from Dragon Dance, This guy just isn't himself without Fire STAB. EVs: 252 Spd / 252 SAtk / 4 HP Negrozard (Charizard) (M) @ Choice Scarf It breathes fire of such great heat that it melts anything. - Hidden Power [Rock] / [Ground] Movesets for any of its pre-evolutions can also be shared on this thread. Solar-beam provides coverage against his weaknesses and has insane power. Gen I TM03: A special move that boosts the user's ATTACK power. Well, it is finally time for revenge. Ominous wind is coverage and ( I think ) hits both opponents. Air Slash - Easy Critical hits. - Fire Blast attack, 252 speed, 4 def Solar Beam - Dragon Rush Heat Wave gives STAB and hits both opponents. - Heat Wave First post, sorry for the length :) A striped background indicates a generation in which the move can only be obtained via event or as a special move; Bold indicates a move that gets STAB when used by Charizard; Italic indicates a move that gets STAB only when used by an evolution of Charizard; Click on the generation numbers at the top to see transfer-only moves for other generations -solarbeam: very good power and accuracy, doesn't require 2 turns with solar power, great against rock types (due to the 4x weakness) and water types (2x weakness). Using Charizard requires a lot of advance planning, but it's usually worth the effort. Charizard @ Choice Specs It can also hit any foe on the field in a Triple Battle. -Roost (reliable recovery) - if charizard knows counter, a focus band or focus sash should fit perfectly for a powerful combo. Dragon Dance lets you screw over a few speed EV's and go mixed, this guy works great with it. Protect is just your basic multi-battle move. - Focus Blast/Solar Beam. Ability: Solar Power/Blaze EVs: 252 sp. Solar-beam 280 max defense is sweet. Also makes it so you don't have to waste a turn on sunny day while the increased stat boost makes up for not using an item that increases those stats like the "choice items". Charizard learns the following moves in Pokémon Ultra Sun & Ultra Moon at the levels specified. Flare Blitz is STAB, along with being killer with Blaze. Also I'd suggest putting that extra 4 evs in defence or special defence based on the metagame/preference cause it's good to have an odd numbered hp at lvl 100 since it's 4 times weak to rocks, for substitute, etc. Ability: Tough Claws Trait: Solar Power EVs: 252 SAtk / 252 Spd / 4 HP - Belly Drum - Swords Dance, Thunder Punch is to deal with Water types - if not, leftovers can be good for restoring hp, charcoal to power (even more) up fire tipes, miracle seed to make solarbeam lethal, sharp beek to make air slash stronger, soft sand to increase earthquake's power, life orb, berries, etc. Trait: Blaze/Solar Power Moveset : OUTRAGE - because it is amazing. Experience Growth: Effort Values Earned: 1,059,860 Points Medium Slow: 78 Hit Points 84 Attack 78 Defense 85 Special 100 Speed Moves marked with an asterisk (*) must be chain bred onto Charizard in Generation VI; Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation. All the moves that #6 Charizard can learn in Generation 5 (Black, White, Black 2, White 2) Charizard learns the following moves when it evolves in Pokémon Ultra Sun & Ultra Moon (regardless of level). Item attached: Trait: Solar Power - Thunder Punch Focus Blast is type coverage. Finally, iv's and ev's : Then you realised Ash isn't very good with Pokemon and Charizard really wasn't very good due to its underwhelming stats and Stealth Rock weakness? Fearow can only learn these moves in previous generations. Dragon Pulse gives you neutral coverage only resisted by Heatran. Charizard is a Fire & Flying Pokémon which evolves from Charmeleon. Focus Blast The red skin color of Charmeleon is no longer apparent, as Charizard appears to have reverted back to the orange color of Charmander. However thanks to the excellent Heavy-Duty boots it doesn't need to sit in the lowest of the low anymore and is in RU as of right now, but can be a devastating OU threat too. For those wondering why Zard was NU for 3 gens straight, it was because of its Stealth Rock weakness. - Dragon Pulse This Charizard is designed to hit like a truck. I personally like Mega Charizard Y more than the X alternative. Transfer-only moves. - Heat Wave (Stab) and every choice you take will be great if you train hard and wisely. Moves marked with an asterisk (*) must be chain bred onto Beheeyem in Generation VII; Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation. Ability: Drought Solarbeam covers rock and water resistance as well as hitting ground types hard. Body Slam: 85: 100: 15: 30: Gen I TM08: A NORMAL-type attack. Moves marked with a superscript game abbreviation can only be bred onto Beheeyem in that game. Trait: Blaze Timid Nature (+Spd, -Atk) Dragon Pulse hits resistant dragons and it has a huge neutral coverage. - Substitute. The Hp invetment let's him live a HUGE amount of hits, while powerful attacks provide massive damage. Overheat (STAB) -Gen 7 Attackdex-Gen 8 Attackdex ItemDex Pokéarth Abilitydex Spin-Off Pokédex Spin-Off Pokédex DP Spin-Off Pokédex BW Cardex Cinematic Pokédex Game Mechanics ... CHARIZARD flies around the sky in search of powerful opponents. Protect, Heat Wave and more! This is Charizard's most common and straightforward set. They have later appeared in various merchandise, spinoff titles and … - Flare Blitz It can also hit any foe on the field in a Triple Battle. Timid Nature, Moveset: Blaze is nice. I use it also on a team that gets Agility boosts passed from a Durant, but this works well even without that. Ability: Solar-power Captivate--100: 20--Gen IV TM78 Below are all the moves that Charizard can learn in Generation 7, which consists of: Charizard learns the following moves in Pokémon Sun & Moon at the levels specified. Access the full list of guidelines here. Fire Blast is Charizard's main STAB move, as it has enough power to defeat specially defensive behemoths such as Probopass. Hidden Power Grass covers the Water- and Rock-types that resist Charizard's STAB moves. Leftovers is the item of Choice to heal off Sun damage. EVs:252 Spd, 174 Hp, 62 Atk, 20 Def The last move you have plenty of choices. EVs: 4 HP / 252 SAtk / 252 Spd Flamethrower is huge STAB in the sun. - Flamethrower It breathes fire of such great heat that it melts anything. That's cool but why hidden power rock when he gets ancient power as an egg move, it doesn't sacrifice speed ivs so he can always outspeed other zards and it has a chance to raise all his stats? Also, instead of counter you can teach charizard superpower if you want to raise sp. Roost/Flamethrower (healing as needed/lower power STAB that doesn't reduce stats) -Dragon Dance (great set-up move) Item : Charcoal - Earthquake Use A Damage Boosting Item. Moves marked with a superscript game abbreviation can only be bred onto Charizard in that game. Created by Atsuko Nishida, Charizard first appeared in the video games Pokémon Red and Blue (Pokémon Red and Green in Japan) and subsequent sequels. - Air Slash/Air Cutter - Ominous Wind Charizard @ Charizardite Y Also nicely covers Electric. Jolly Nature (+Spd, -SAtk) With his special attack reaching 712, it can take out almost any Pokemon. About "Charizard flies around the sky in search of powerful opponents. Using a non-Uber other than something like Ferrothorn or Terrakion in the Ubers tier is a bad idea to start with, and choosing Charizard is just shooting yourself in the foot. Dragon Pulse can also be used, but only if dragon types are feared in whatever tier this Pokemon ends up in. Heat Wave is STAB that hits multiple foes. The hp would probably require to be trained a little more, or instead raise defense more, if not rock-type attacks might, and will, be lethal. Oops, forgot to copy+paste the edited set with Lum Berry. Endure----10--Gen IV TM58: The user endures any attack with at least 1 HP. Dig or Fire Blast on Charizard? I just realised prior to gen 6 the base power was higher... sorry. Flare Blitz for some awesome STAB, Leftovers will heal you Ability: Blaze (Tough Claws) why Lefties? Charizard (M) @ Leftovers Protect is just your basic multi-battle move. Air Cutter is STAB and hits both opponents. Nature: Timid EVs: 252 SpA / 252 Spe / 4 HP Any help with on finishing this Charizard set. Adamant/Jolly Nature Ability: Drought Overview. Alright, a Physical Tank. Period. It is a great Pokemon, and I use this set for my Charizard. Timid/Modest Nature Ability: Drought When it used to Mega Evolved, it would change into a Fire/Dragon-type Pokémon. Isnt it better for blaze to activate? Basically, Scarf makes it outspeed just about anything, while Solar Power acts as Choice Specs on this set. EVs: 4 Def / 252 SpA / 252 Spe EVs: 4 HP / 252 Atk / 252 Def